Dakota meets the team in Tennessee to investigate the dark corridors of Brushy Mountain State Penitentiary. Chelsea has a shocking confrontation with one of its most infamous inmates, while Tanner is threatened by an entity known as The Creeper.
The team pushes itself to the edge of sanity as they explore a notoriously haunted hospital in Tennessee. Dakota and Chelsea's sibling bond is tested when she is confronted by an aggressive entity with a grudge against women on the third floor.
The team reveals a terrifying twist when they revisit St. Albans Sanatorium in Radford, Virginia, a location so awful that Chelsea quit last time and vowed she would never return. Can the trio conquer St. Albans before it conquers them again?
The site of a horrific Native American massacre is the team’s darkest, most-terrifying location yet. They are tormented by unexplained screams, terrifying chants and a voice that almost pushes them to the edge of madness.
The team heads to Moundsville, West Virginia, to investigate what was once one of the top ten most-violent prisons in America. Dakota fears he may have to leave some part of his soul behind after he is targeted in a horrific physical attack.
The team's terrifying road trip takes them to a house of horrors in Lancaster, Ohio. When Dakota tasks each member to explore the property all alone, Alex encounters something so evil it wouldn’t be believed if not caught on video.
Dakota, Chelsea and Tanner investigate one of the most-haunted locations in Michigan -- Eloise Psychiatric Hospital. The team begins to lose its grip on reality as it is subjected to unexplained screams, slamming doors and rampant poltergeist activity.
Dark forces conspire against the team as they investigate the Madison Seminary, one of the most-haunted locations in Ohio. Terrifying voices, shadow figures and physical contact with a demonic entity leaves them stunned and shaken to the core.
Dakota's team is pushed to their limits when they check into a historic hotel in Buffalo, NY. Disembodied voices and shadows are everywhere, but the haunted elevators prove most terrifying when communications fail and they each find themselves alone.